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Dear Reality dearVR pro v1.4.1 / v1.2.2 [WiN, MacOSX]

Dear Reality dearVR pro v1.4.1 / v1.2.2 [WiN, MacOSX]

WiN:R2R小组| 2020年11月13日| 83 MB
MAC:R2R小组| 2019年2月14日| 66.5兆字节

多年来,Dear Reality的最先进算法一直是3D音频制作的支柱。现在,他们的空间处理宝箱首次通过DAW的多合一插件提供:dearVR pro。告别昂贵的中间件,笨拙的软件包和复杂的路由方案。dearVR pro强大而又快速且直观的界面中包含了为虚拟现实(VR)和增强现实(AR)视频,电影和游戏创建令人惊叹的,身临其境的3D音频所需的所有工具。

两种操作模式让您选择工作方式。只需使用插件的图形化XYZ板在鼠标周围四处拖动,即可将音轨的声音放置在3D声场中的任何位置-收听者的后方或前方,头部上方或下方,左侧或右侧,更近或更远。或使用单独的滑块调整声音的高度,方位角和与听众的距离。dearVR pro提供了46种生动的虚拟声学环境,具有逼真的3D成像和深度功能,可在其中放置对象的声音并实时进行移动。音乐厅,汽车内饰,各种大小的房间以及教堂,地窖,楼梯,浴室,展位,仓库,竞技场,室外街道和现场舞台都是众多选择中的一个。每个环境都可以针对每个插件实例即时且独立地进行调用,

您可以使用控件来更改选定虚拟空间的形状,尺寸和纹理,这些控件可调整其大小,衰减以及早期反射和漫反射混响的平衡。在“实时听觉化”模式下,旋转六个旋钮分别调整虚拟空间中与四面墙,天花板和地板的听众之间的距离;当您移动声音以匹配屏幕对象的移动时,从这些虚拟边界反弹的早期反射的延迟时间和到达方向会发生变化-就像在实际环境中一样。遮挡控件使您可以调整对象的声音,以使其与听众视线内被另一个虚拟对象阻挡的对象实际匹配。而且,如果曲目的声音无法与其相应的视觉元素完美同步,

dearVR pro以七种传输格式(包括YouTube和Facebook上的360度视频的音频)输出最高质量的3D音频,满足任何VR或AR制作的所有专业要求。选择2声道双声道格式,以使用传统耳机进行完全身临其境的播放。或选择AmbiX或Furse Malham(FuMA)格式的4通道一阶,9通道二阶或16通道三阶Ambisonics输出。该插件的46个出色的虚拟声学环境也可以像2D立体声混音中的常规混响一样使用,从而将其在音乐制作中的用途加倍。

对于不需要所有firepower dearVR pro提供的产品的人,入门级应用程序可使用该插件的简化版本-dearVR音乐。但是对于在VR和AR中工作的专业人士来说,他们需要毫不妥协的最新性能以及自包含插件的所有工作流程优势,dearVR pro是最终的解决方案。

dearVR pro-DAW的一站式3D处理。

►功能

  • 先进的处理功能可将任何多轨会话以3D混合,通过双耳或Ambisonic播放提供逼真的沉浸式音景
  • 无需辅助软件或外部路由-所有处理器都包含在一个插件中
  • 使用图形XYZ垫或单独的滑块在虚拟3D环境中实时定位和移动对象的声音,以调整声音的方位角,仰角和与听众的距离
  • 包括46种生动的虚拟声学环境可供选择,每个插件实例均可独立调用
  • 虚拟环境的控件会调整其大小;减震; 早期反射和弥散混响之间的平衡;和墙壁,天花板和地板到听众的距离
  • 强大的实时听觉化模式可在您将对象的声音在虚拟空间中四处移动时不断更改延迟时间和到达方向,以进行早期反射
  • 遮挡控制可在听众视线范围内实际调整被另一个虚拟对象阻挡的对象的声音
  • 分别控制方位角和距离的比例参数范围,以保持音频和运动中的相应虚拟对象之间的完美同步
  • 输出八种不同格式的音频:2声道双声道(用于使用标准耳机进行3D播放);以AmbiX或Furse Malham(FuMA)格式输出的4通道一阶,9通道二阶和16通道三阶Ambisonics输出;和2D立体声

WiN: Team R2R | 13 November 2020 | 83 MB
MAC: Team R2R | 14 February 2019 | 66.5 MB

Dear Reality’s state-of-the-art algorithms have been a mainstay of 3D audio production for years. Now, for the first time, their spatial processing treasure chest has been made available in an all-in-one plugin for your DAW: dearVR pro. Say goodbye to expensive middleware, unwieldy software bundles and complex routing schemes. All the tools you need to create stunning, immersive 3D audio for virtual reality (VR) and augmented reality (AR) video, films and games are included in dearVR pro’s powerful yet fast and intuitive interface.

Two modes of operation let you choose how to work. Simply drag your mouse around using the plugin’s graphical XYZ pad to position a track’s sound anywhere in a 3D soundstage – behind or in front of the listener, above or below their head, to the left or right, closer or farther away. Or use separate sliders for adjusting the sound’s elevation, azimuth and distance from the listener. dearVR pro provides 46 vivid virtual acoustic environments, featuring true to life 3D imaging and depth, in which to place an object’s sound and move it around in real time. Among the many selections to choose from are concert halls, car interiors, variously sized rooms, and a church, cellar, staircase, bathroom, booth, warehouse, arena, outdoor street and live stage. Each environment is instantly and independently recallable per plugin instance, letting you place each object’s sound in a different space.

You can change the shape, dimensions and texture of your selected virtual space using controls that adjust its size, damping, and balance of early reflections and diffuse reverb. In Realtime Auralization mode, turn six knobs to respectively adjust the distance from the listener of the four walls, ceiling and floor in your virtual space; as you move your sound around to match an onscreen object’s movement, the delay times and directions of arrival for early reflections bouncing off these virtual boundaries change – just like in real environments. An Occlusion control lets you adjust the sound of an object to realistically match its being blocked by another virtual object in line of sight to the listener. And if a track’s sound doesn’t move in perfect sync with its corresponding visual element, you can tweak its animation curve using separate scaling controls for azimuth and distance parameter ranges to make picture and sound match up flawlessly.

dearVR pro outputs the highest-quality 3D audio in seven delivery formats (including audio for 360-degree videos on YouTube and Facebook), meeting all the professional requirements for any VR or AR production. Select 2-channel binaural format for totally immersive playback using conventional headphones. Or choose 4-channel first order, 9-channel second order or 16-channel third order Ambisonics output in either AmbiX or Furse Malham (FuMA) format. The plugin’s 46 stellar virtual acoustic environments can also be used like conventional reverbs in 2D stereo mixes, doubling their usefulness for music production.

For those who don’t need all the firepower dearVR pro offers, a streamlined version of the plugin – dearVR music – is available for entry-level applications. But for professionals working in VR and AR who need no-compromise, state-of-the-art performance with all of the workflow advantages of a self-contained plugin, dearVR pro is the ultimate solution.

dearVR pro – one-stop 3D processing for your DAW.

► FEATURES

  • State-of-the-art processing allows any multitrack session to be mixed in 3D, delivering a true to life immersive soundscape with binaural or Ambisonic playback
  • No ancillary software or external routing is required – all processors are contained in a single plugin
  • Position and move an object’s sound in real time in a virtual 3D environment using a graphical XYZ pad or separate sliders for adjusting the sound’s azimuth, elevation and distance to the listener
  • Includes 46 vivid virtual acoustic environments to choose from, each independently recallable per plugin instance
  • Controls for virtual environments adjust their size; damping; balance of early reflections and diffuse reverb; and distance of walls, ceiling and floor to listener
  • Powerful Realtime Auralization mode continually changes the delay times and directions of arrival for early reflections as you move an object’s sound around in its virtual space
  • Occlusion control realistically adjusts the sound of an object being blocked by another virtual object in line of sight to the listener
  • Separate controls scale parameter ranges for azimuth and distance to maintain perfect sync between audio and corresponding virtual objects in motion
  • Outputs audio in eight different formats: 2-channel binaural (for 3D playback using standard headphones); 4-channel first order, 9-channel second order and 16-channel third order Ambisonics output in either AmbiX or Furse Malham (FuMA) format; and 2D stereo

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